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Post by Guidebook on Mar 24, 2016 1:12:52 GMT -6
IV - POKEDEX DATABASE ~ For all the things you never knew you wanted to know. ~ This database covers information on items as well as on the abilities and attacks that one might encounter in the vicinity of Laokia. The database for the unique Pokemon that can be found here is located within the core Pokedex systems and can be accessed from there. A list of all known unique Pokemon can be found here. Table of Contents:A - Item Dex aa -- Laokia Itemdex B - Ability Dex bb -- Laokia Abilitydex C - Attack Dex cc -- Laokia Attackdex
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Post by Guidebook on Mar 24, 2016 3:31:18 GMT -6
IV ( A ) - ITEM DEX ~ For all the things you never knew you wanted to know. ~ This database gives details on every item and its effects. Values for items are generally the same as in the games, however the 'valuable' items are listed at the bottom of this page. POKÉBALL GREAT BALL ULTRA BALL MASTER BALL PREMIER BALL CHERISH BALL DIVE BALL DUSK BALL HEAL BALL LUXURY BALL NEST BALL NET BALL QUICK BALL REPEAT BALL TIMER BALL FAST BALL FRIEND BALL HEAVY BALL LEVEL BALL LOVE BALL LURE BALL MOON BALL PARK BALL SPORT BALL DREAM BALL SAFARI BALL | A device for catching wild Pokemon. A standard pokeball. | Price - $200 | Obtain - Marts | Has a higher wild Pokemon catch rate than a standard pokeball. | Price - $600 | Obtain - Marts |
Has a higher wild Pokemon catch rate than a great ball. | Price - $1200 | Obtain - Marts |
Can catch any wild Pokemon without fail. | Price - N/A | Obtain - Unknown | A rare pokeball given when purchasing 10+ pokeballs at once. Standard catch rate. | Price - N/A | Obtain - Purchase 10+ Pokeballs at once | A special pokeball given out only from events. Master Ball catch rate. | Price - N/A | Obtain - Events | A pokeball that works especially well on Pokemon that live under water. | Price - $1000 | Obtain - ??? | A pokeball that makes it easier to catch wild Pokemon in caves, dark places, or at night. | Price - $1000 | Obtain - ??? | A pokeball that completely heals the captured Pokemon; standard catch rate. | Price - $300 | Obtain - ??? | A pokeball that doubles the friendship gain and halves the loss of the caught Pokemon. | Price - $1000 | Obtain - ??? | A pokeball that becomes more effective the lower the level of the wild Pokemon. | Price - $1000 | Obtain - ??? |
A pokeball that is more effective on Water or Bug-type Pokemon. | Price - $1000 | Obtain - ??? | A pokeball that has a higher catch rate the lower the number of turns in a battle. | Price - $1000 | Obtain - ??? | A pokeball that works especially well on a Pokemon species previous captured. | Price - $1000 | Obtain - ??? | A pokeball that becomes more effective the higher the number of turns in a battle. | Price - $1000 | Obtain - ??? | A pokeball that makes it easier to catch Pokemon that are quick to run away. | Price - N/A | Obtain - Wht Apricorn | A strange pokeball that causes the caught Pokemon to gain 50 friendship immediately. | Price - N/A | Obtain - Grn Apricorn | A pokeball that is better than usual at catching very heavy Pokemon. | Price - N/A | Obtain - Blk Apricorn | A pokeball that makes it easier to catch Pokemon that are at a lower level than yours. | Price - N/A | Obtain - Red Apricorn | A pokeball that works best when catching a Pokemon that is the opposite gender of yours. | Price - N/A | Obtain - Pnk Apricorn | A pokeball that is good for catching Pokemon reeled with a rod while fishing. | Price - N/A | Obtain - Blu Apricorn | A pokeball that makes it easier to catch Pokemon that evolve with a moon stone. | Price - N/A | Obtain - Ylw Apricorn | A special pokeball for the public park. A special pokeball used during contests and competitions. A special pokeball that can be obtained from the wishing shrines to catch any Pokemon. A special pokeball that is used only within the safari zone. |
POTION SUPER POTION HYPER POTION MAX POTION REVIVE MAX REVIVE ANTIDOTE AWAKENING BURN HEAL ICE HEAL PARALYZE HEAL FULL HEAL FULL RESTORE ETHER MAX ETHER ELIXIR MAX ELIXIR FRESH WATER SODA POP LEMONADE MOOMOO MILK ENERGY POWDER ENERGY ROOT HEAL POWDER REVIVAL HERB BERRY JUICE CASTELIACONE LAVA COOKIE LUMIOSE GALETTE OLD GATEAU RAGE CANDY BAR SACRED ASH SHALOUR SABLE SWEET HEART | A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. |
CALCIUM CARBOS IRON PROTEIN ZINC HP UP PP UP PP MAX CLEVER WING GENIUS WING HEALTH WING MUSCLE WING RESIST WING SWIFT WING RARE CANDY | A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. |
X ATTACK X SPECIAL X DEFENSE X SP. DEF X SPEED X ACCURACY DIRE. HIT GUARD SPEC. | A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. A special pokeball used during contests and competitions. |
Item ValuesThese are valuable items that are available in the actual Pokemon games. For the most part, the selling and buying values of items on Laokia match those of the games, however the shopkeepers and citizens of Laokia are not as 'maniacal' about certain items as some of the maniacs in Unova. Therefore, these 'valuable' items are drastically less valuable, however they are still high-value items. Below is a list of all the items commonly referred to as 'Valuable Items'- though only the 'Maniac' items have values that differ from the games. Valuable Items | Maniac Items |
- - TinyMushroom - 250 Poké
- - Big Mushroom - 2,500 Poké
- - Stardust - 1,000 Poké
- - Star Piece - 4,900 Poké
- - Pearl - 700 Poké
- - Big Pearl - 3,750 Poké
- - Slowpoke Tail - 4,900 Poké
- - Nugget - 5,000 Poké
- - Rare Bone - 5,000 Poké
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- - BalmMushroom - 5,500 Poké
- - Pearl String - 5,750 Poké
- - Big Nugget - 7,000 Poké
- - Comet Shard - 8,000 Poké
- - Relic Copper - 500 Poké
- - Relic Silver - 1,000 Poké
- - Relic Gold - 2,000 Poké
- - Relic Vase - 5,000 Poké
- - Relic Band - 6,500 Poké
- - Relic Statue - 8,000 Poké
- - Relic Crown - 10,000 Poké
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Post by Guidebook on Mar 24, 2016 3:38:46 GMT -6
IV ( B ) - ABILITY DEX ~ For all the things you never knew you wanted to know. ~ A complete list of all known abilities and their effects within the Laokia and Aryll regions. This list does not include abilities newly discovered within these regions, those are displayed on the second post. Certain moves have unique effects in Laokia that mods should be aware of- these will be listed in bold.
Abilities with effects that take place outside of battle will only have effect if the mod is aware that it should. Members should mention such abilities in their non-battle posts, otherwise the ability will likely not be any benefit. ADAPTABILITY
AERILIATE AFTERMATH
AIR LOCK ANALYTIC ANGER POINT ANTICIPATION
ARENA TRAP
AROMA VEIL AURA BREAK
| The power boost received by using a move of the same type as the Pokemon will be 2x instead of 1.5x. Changes Normal-type moves to Flying-type and increases the power by 30%. Knocks off 25% of the attacking Pokémon's maximum HP when a direct attack causes this Pokemon to faint. Eliminates effects of weather on Pokemon. The power of this Pokémon's move is increased by 30% when this Pokemon moves last. Raises this Pokémon's attack to the maximum when hit by a critical hit. Warns if an unusually powerful Pokemon or enemy is nearby as long as this Pokemon is out of its Pokeball. Prevents the opponent Pokemon from fleeing or switching out. Ineffective against Flying-type Pokemon and Pokemon with the Levitate ability. Makes it easier to encounter wild Pokemon when this Pokemon is outside its Pokeball.
Protects allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment. Reverses the effects of the Fairy Aura ability and lowers the power of Fairy-type moves by 25%. Reverses the Dark Aura ability and lowers the power of Dark-type moves by 25%. |
BAD DREAMS BATTLE ARMOR BIG PECKS BLAZE BULLET PROOF
| Lowers the HP of sleeping Pokemon by 1/8 of their maximum HP every turn. Opposing Pokemons' moves will not land critical hits. Prevents defense from being lowered. Raises the power of Fire-type moves by 50% when the Pokémon's HP drops to 1/3 or less. Protects against Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker, Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon. |
CHEEK POUCH
CHLOROPHYLL CLEAR BODY CLOUD NINE COLOR CHANGE COMPETITIVE
COMPOUND EYES
CONTRARY CURSED BODY
CUTE CHARM
| Eating a berry not only grants its usual benefits, but also restores 1/3 of the Pokémon's maximum HP. Speed increases by 2 points in sunny or extremely harsh sunlight weather. Protects against stat-lowering moves and abilities. Eliminates effects of weather on Pokemon. Changes the Pokémon's type into the type of the move that just hit it. When an opponent's move or ability lowers the Pokémon's stats the Pokémon's Sp. Atk raises by 2 points. Raises accuracy by 1 points. Raises encounter rate of wild Pokemon with held items when this Pokemon is out of its Pokeball. Makes stat changes have an opposite effect (increase instead of decrease and vice versa). Provides a 30% chance of inflicting Disable on the move the opponent used to hit this Pokemon (cannot use that move for 3 turns). Provides a 30% chance of causing Infatuation when hit with a direct attack. Raises encounter rate of wild Pokemon of the opposite gender when this Pokemon is outside of its Pokeball. |
DAMP
DARK AURA DEFEATIST DEFIANT
DELTA STREAM
DESOLATE LAND
DOWNLOAD
DRIZZLE
DROUGHT
DRY SKIN
| Prevents Pokemon on either side from using Explosion or Self-Destruct. Nullifies the Aftermath ability. Raises the power of Dark-type moves by 1/3. Affects all Pokemon in the field. The Pokémon's attack and special attack lowers 2 points when HP becomes half or less. When an opponent's move or ability lowers this Pokémon's stats, the Pokémon's attack rises by 2 points. Makes the weather strong winds when the Pokemon enters battle. This weather makes Flying-type Pokemon receive half the damage from super-effective moves used against them. Makes the weather extremely harsh sunlight when the Pokemon enters battle. This weather raises the power of Fire-type moves by 50%, reduces that of Water-type moves to 0, and prevents the Frozen status condition. When the Pokemon enters battle it may choose to raise either its Attack or Special Attack by 1 point. Makes the weather rainy for 5 turns when the Pokemon enters battle. Does nothing when the weather is extremely harsh sunlight, heavy rain, or strong winds. Makes the weather sunny for 5 turns when the Pokemon enters battle. Does nothing when the weather is extremely harsh sunlight, heavy rain, or strong winds. Restores HP by 25% of max HP when hit by a Water-type move; Damage from Fire-type moves increases by 25%. Restores HP by 1/8 of max HP each turn when the weather is rainy or heavy rain; Lowers HP by 1/8 HP each turn when the weather is sunny or extremely harsh sunlight. |
| Causes the Pokemon to wake quickly from the Sleep status condition. Provides a 30% chance of inflicting the Poison, Paralysis, or Sleep status conditions when hit with a direct attack. Grass-type Pokemon are immune to this effect. |
FAIRY AURA FILTER FLAME BODY
FLARE BOOST FLASH FIRE
FLOWER GIFT
FLOWER VEIL
FORECAST
FOREWARN
FRIEND GUARD FRISK
FUR COAT | Raises the power of Fairy-type moves by 1/3. Affects all Pokemon in the field. Decreases the damage received from super-effective moves by 25%. Provides a 30% chance of inflicting the Burned status condition when hit with a direct attack. Speeds the hatching of eggs when held by this Pokemon. Increases the power of special moves by 50% when Burned. When the Pokemon is hit by a Fire-type move, rather than taking damage, its Fire-type moves increase in power by 50%. Raises Attack and Sp. Def. of the Pokemon and its allies by 50% in sunny or extremely harsh sunlight weather conditions. Grass-type allies cannot have their stats lowered, and they are protected from being inflicted with status conditions. Changes Castform's form and type. Sunny or extremely harsh sunlight weather: changes to Fire-type. Rainy or heavy rain weather: changes to Water-type. Snowy or hail weather: changes to Ice-type. Can sense the presence of extremely hostile wild Pokemon nearby when this Pokemon is out of its Pokeball. Reduces damage done to allies by 25%. This Pokemon has a 50% chance of stealing an opponent's held item when entering battle. This ability has no effect if this Pokemon is already holding an item. Halves the damage taken from physical moves. |
GALE WINGS
GLUTTONY
GOOEY GRASS PELT GUTS | Opponent cannot dodge this Pokémon's Flying-type attacks under normal circumstances. Allows the Pokemon to hold two edible items; does not include recurring use items (such as leftovers). Lowers the Speed of an opponent who makes direct contact by 1 point. Raises defense by 50% when the field is affected by Grassy Terrain. Attack stat rises by 1 point when the Pokemon is affected by a status condition. |
HARVEST
HEALER HEAT PROOF HEAVY METAL HONEY GATHER
HUGE POWER HUSTLE
HYDRATION HYPER CUTTER | At the end of each turn there is a 50% chance of restoring the berry this Pokemon used, and 100% chance when the weather is sunny or extremely harsh sunlight. At the end of each turn, it provides a 33% that allies' status conditions will be healed. Halves damage from Fire-type moves and from the Burned status condition. Doubles the Pokémon's weight. If the Pokemon is not holding an item, it may sometimes be left holding honey after a battle (even if it did not participate). Its chance of finding honey increases with its level. Raises the attack by 2 points. Raises the attack by 1 point, but lowers the accuracy of the Pokémon's physical moves by 1 point. Makes it easier to encounter high-level wild Pokemon when this Pokemon is out of its Pokeball. Cures status conditions at the end of each turn during rainy and heavy rain weather. Prevents attack from being lowered. |
ICE BODY
ILLUMINATE
ILLUSION
IMMUNITY IMPOSTER INFILTRATOR INNER FOCUS INSOMNIA INTIMIDATE
IRON BARBS
IRON FIST
| Restores HP by 1/16 of the Pokémon's max HP at the end of every turn in the snowy or hail weather rather than taking damage. Can cast light in dark areas and makes it easier to encounter wild Pokemon when this Pokemon is outside of its Pokeball. Can appear in battle disguised as any Pokemon registered in its trainer's Pokedex. Protects against the Poison status condition. Transforms itself into the Pokemon it is facing as it enters battle. Moves can hit ignoring the effects of Light Screen, Mist, Reflect, Safeguard, or Substitute. The Pokemon doesn't flinch as an additional effect of a move. Protects against the Sleep status condition. When this Pokemon enters battle, it lowers the opponent's Attack by 1 point. Lowers encounter rate with low-level wild Pokemon when this Pokemon is out of its Pokeball. Reduces the HP of an opponent that hits this Pokemon with a direct attack by 1/8 of its max HP. Increases the power of Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Power-Up Punch, Shadow Punch, Sky Uppercut, and Thunder Punch by 20%. |
| When the Pokemon is hit by a Dark-type move, attack rises by 1 point. |
| Prevents Accuracy from being lowered. Ignores evasiveness-raising moves. Lowers encounter rate with low-level wild Pokemon when this Pokemon is out of its Pokeball. The Pokémon's held item has no effect. |
LEAF GUARD
LEVITATE LIGHT METAL LIGHTNING ROD
LIMBER LIQUID OOZE | Protects the Pokemon from status conditions when in sunny or extremely harsh sunlight weather. Gives full immunity from all Ground-type moves. Halves the Pokémon's weight. Draws all Electric-type moves to the Pokemon. When the Pokemon is hit by an Electric-type move, rather than taking damage, its Sp. Atk. goes up by 1 point. Protects against the Paralyze status condition. When an opposing Pokemon uses an HP draining move, it damages the user instead. |
MAGIC BOUNCE
MAGIC GUARD
MAGICIAN
MAGMA ARMOR MAGNET PULL
MARVEL SCALE MEGA LAUNCHER
MINUS MOLD BREAKER
MOODY
MOTOR DRIVE
MOXIE MULTISCALE MULTITYPE MUMMY | Reflects status move that lower stats or inflicts status conditions. The Pokemon cannot be damaged indirectly, only takes direct damage. Nullifies damage from abilities, weather conditions, status conditions, or held items. The effects of moves that cause recurring damage, that cause damage upon entering battle, and Fire Pledge and Magma Storm are negated. Receives no damage from recoil, move failure, or from attacking after Spiky Shield or Powder have been used by the opponent. The Pokemon seizes the item of an opponent it hits with a move. Fails if this Pokemon is already holding an item. Prevents the Frozen status condition. Eggs hatch faster when held by this Pokemon. Prevents Steel-type opponents from fleeing or switching out. Raises encounter-rate with wild Steel-type Pokemon when this Pokemon is out of its Pokeball. Defense stat increases by 1 point when the Pokemon is affected by a status condition. Raises the power of Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, and Water Pules by 50%. Heal Pulse will restore 75% of the target's max HP. Raises Sp. Atk. by 1 point when another ally has the ability Plus or Minus. Allows the Pokemon to use moves on targets regardless of their abilities. Does not nullify abilities that have effects after the attack. Raises a stat by 2 points and lowers another by 1 at the end of every turn. (Mod chooses the stats effected.) When the Pokemon is hit by an Electric-type move, its Speed goes up by 1 point and damage and effects of the move are nullified. When the Pokemon knocks out an opponent with a move, Attack rises by 1 point. Halves damage when HP is full. Type changes according to the Plate this Pokemon is holding. Changes the ability of the opponent that hits this Pokemon with a direct attack to Mummy. |
NATURAL CURE NO GUARD
NORMALIZE | Cures the Pokémon's status conditions when it returns to its Pokeball. Moves used by or against this Pokemon always strike their targets. Makes it easier to encounter wild Pokemon when this Pokemon is out of its Pokeball. Changes all of this Pokémon's moves to the Normal-type. |
OBLIVIOUS OVERCOAT
OVERGROW
OWN TEMPO | Protects against Infatuation. Immune to Captivate and Taunt. Protects the Pokemon from weather damage, such as Hail and Sandstorm. Protects from Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, and Stun Spore. Immune to the Effect Spore ability. Raises the power of Grass-type moves by 50% when the Pokemon's HP drops to 1/3 or less. Protects against Confusion. |
PARENTAL BOND
PICKPOCKET
PICKUP
PIXILATE PLUS POISON HEAL
POISON POINT
POISON TOUCH
PRANKSTER
PRESSURE
PRIMORDIAL SEA
PROTEAN PURE POWER | Causes attacks to strike twice, with the second hit dealing only half the normal damage. Does the affect moves that naturally strike multiple times or moves that strike multiple targets. Steals an item when hit with a direct attack. It fails if this Pokemon is already holding an item. At the end of every turn, this Pokemon picks up the item that the opposing Pokemon used that turn. Fails if this Pokemon is already holding an item. If this Pokemon has no held item, it sometimes picks one up after battle (even if it didn't participate). (Mod chooses the item received.) Changes Normal-type moves to Fairy-type and increases their power by 30%. Raises Sp. Atk. by 50% when another ally has the ability Plus or Minus. Restores 1/8 of the Pokémon's max HP at the end of every turn if the Pokemon has the Poisoned or Badly Poisoned status condition rather than taking damage. Provides a 30% chance of inflicting the Poison status condition when the Pokemon is hit by a direct attack. Provides a 30% chance of inflicting the Poison status condition when this Pokemon hits the opponent with a direct attack. Opponents cannot dodge this Pokemon's status moves under normal circumstances. When this Pokemon is hit by an opponent's move, the opponent cannot use that move for 1 turn. Makes it easier to encounter high-level wild Pokemon when this Pokemon is out of its Pokeball. Makes the weather heavy rain when this Pokemon enters battle. This weather raises the power of Water-type moves by 50% and reduces that of Fire-type moves to 0. Changes this Pokémon's type to the same type as the move it has just used. This Pokémon's Attack stat is raised by 2 points. |
| Increases speed by 1 point when this Pokemon is affected by a status condition. Lowers wild Pokemon encounter rate when this Pokemon is out of its Pokeball. |
RAIN DISH
RATTLED RECKLESS REFRIGERATE REGENERATOR RIVALRY
ROCK HEAD ROUGH SKIN RUN AWAY
| Restores HP by 1/16 of the Pokémon's max HP at the end of every turn in rainy or heavy rain weather. When the Pokemon is hit by a Ghost-, Dark-, or Bug-type move, Speed rises by 1 point. Raises the power of moves with recoil damage by 20%. Changes Normal-type moves to Ice-type and increases their power by 30%. Restores 1/3 its max HP when this Pokemon returns to its Pokeball. If the target is the same gender, this Pokémon's attack goes up by 1 point. If the target is the opposite gender, this Pokémon's attack goes down by 1 point. No effect if the gender is unknown. No recoil damage from moves like Take Down and Double-Edge. Knocks off 1/8 of the opponents' HP when they hit this Pokemon with a direct attack. Allows the Pokemon to always escape a battle with a wild Pokemon. Can make its allies' escape from dangerous situations more likely. |
SAND FORCE
SAND RUSH
SAND STREAM
SAND VEIL
SAP SIPPER
SCRAPPY SERENE GRACE SHADOW TAG
SHED SKIN
SHEER FORCE
SHELL ARMOR SHIELD DUST SIMPLE SKILL LINK SLOW START
SNIPER SNOW CLOAK
SNOW WARNING
SOLAR POWER
SOLID ROCK SOUNDPROOF
SPEED BOOST STALL
STANCE CHANGE
STATIC
STEADFAST STENCH
STICKY HOLD
STORM DRAIN
STRONG JAW
STURDY
SUCTION CUPS
SUPER LUCK SWARM SWEET VEIL SWIFT SWIM SYMBIOSIS SYNCHRONIZE
| Raises the power of Ground-, Rock-, and Steel-type moves by 30% in sandstorm weather. Sandstorms do not damage this Pokemon. Raises Speed by 2 points in sandstorm weather. Sandstorms do not damage this Pokemon. Makes the weather Sandstorm for 5 turns when this Pokemon enters battle. Rock-type Pokemons' Sp. Def. increases by 50%, and Pokemon other than Rock-, Steel-, and Ground-types take damage of 1/16 their max HP each turn during this weather. Does nothing when the weather is extremely harsh sunlight, heavy rain, or strong winds. The accuracy of the opposing Pokemon decreases by 1 point in sandstorm weather. Sandstorm does not damage the Pokemon with this ability. Lowers encounter rate with wild Pokemon in a sandstorm when this Pokemon is out of its Pokeball. When this Pokemon is hit by a Grass-type move, rather than taking damage, its Attack raises by 1 point. Allows the Pokemon to hit Ghost-type Pokemon with Normal- and Fighting-type moves. Doubles chances of moves inflicting additional effects. Prevents the opposing Pokemon from fleeing or switching out. I this Pokemon and the opposing Pokemon have this ability, the effect is nullified. Does not affect Ghost-types. At the end of every turn, provides a 33% chance of curing this Pokémon's status condition(s). When moves with an additional effect are used by this Pokemon, power increases by 30%, but the additional effect is lost. Opposing Pokemons' moves will not hit critically. Protects this Pokemon from additional effects of moves. Doubles the effects of stat changes. Moves that strike successively strike the maximum number of times. This Pokemon's Attack and Speed are reduced by 2 points for the first 5 turns after this Pokemon enters battle. Moves that deliver a critical hit deal 3x the damage (rather than 2x). The accuracy of the opposing Pokemon decreases by 1 point in snowy or hail weather. Hail does not damage Pokemon with this ability. Lowers encounter rate with wild Pokemon in snowy or hail weather when this Pokemon is out of its Pokeball. Makes the weather Hail for 5 turns when this Pokemon enters battle. Pokemon other than Ice-types take damage of 1/16 their max HP during this weather. Does nothing when the weather is extremely harsh sunlight, heavy rain, or strong winds. Raises Sp. Attack by 2 points, but takes damage of 1/8 of this Pokémon's max HP at the end of every turn in the sunny or extremely harsh sunlight weather. Decreases the damage received from super-effective moves by 25%. Protects this Pokemon from sound-based moves: Bomb Burst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Noble Roar, Parting Shot, Perish Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, and Uproar. Raises Speed by 1 point at the end of every turn. This Pokemon moves after its opponent, it does not use the first move in a battle. Gains an extra dodge per battle. Changes from defense form to attack form when an attack move is used. Changes from attack form to defense form when King's Shield is used. Has a 30% chance of inflicting the Paralyze status condition when this Pokemon is hit with a direct attack. Raises encounter rate with wild Electric-type Pokemon when this Pokemon is out of its Pokeball. Raises Speed by 1 point every time this Pokemon flinches. Has a 10% chance of making the target flinch when this Pokemon uses a move to do damage to the target. Lowers the wild Pokemon encounter rate when this Pokemon is out of its Pokeball. Prevents this Pokémon's held item from being stolen. Makes Pokemon bite more often when fishing with this Pokemon out of its Pokeball. Draws all Water-type moves to this Pokemon. When this Pokemon is hit by a Water-type move, rather than taking damage, Sp. Atk. goes up by 1 point. Raises the power of Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, and Thunder Fang by 50%. Protects the Pokemon from 1-hit KO moves like Horn Drill and Sheer Cold. Leaves the Pokemon with 1 HP if hit by a move when it has full HP that would knock it out. Nullifies moves like Dragon Tail, Roar, and Whirlwind, which would force the Pokemon to switch out. Makes Pokemon bite more often when fishing while this Pokemon is out of its Pokeball. Raises the chance of scoring a critical hit on opposing Pokemon. Raises the power of Bug-type moves by 50% when this Pokémon's HP drop to 1/3 or less. Protects allies against the Sleep status condition. Speed raises by 2 points in rainy or heavy rain weather. When an ally uses its item, this Pokemon gives its own item to that ally. When this Pokemon receives the Poison, Paralysis, or Burned status condition, the opposing Pokemon receives the same condition. Raises encounter rate with wild Pokemon that have a similar personality when this Pokemon is out of its Pokeball. |
TANGLED FEET TECHNICIAN
TELEPATHY TERRAVOLT
THICK FAT TINTED LENSE
TORRENT
TOUGH CLAWS TOXIC BOOST
TRACE
TRUANT TURBOBLAZE
| Raises evasion by 1 point when this Pokemon has the Confused status condition. The power of weak moves increases by 50%. Also takes effect if a move's power is altered by itself or another move. Prevents damage from allies. Gives one extra dodge per battle. Use moves on targets regardless of their abilities. Does not nullify abilities that have effects after an attack. Halves damage from Fire- and Ice-type moves. Nullifies the type disadvantage of this Pokémon's not-very-effective moves: 1/2 damage turns into regular damage, and 1/4 damage turns into 1/2 damage. Raises the power of Water-type moves by 50% when this Pokemon's HP drops to 1/3 or less. Raises the power of direct attacks by 30%. Increases the power of physical moves by 50% when this Pokemon has the Poisoned or Badly Poisoned status condition. Makes this Pokémon's ability the same as the opponents, except for certain abilities like Trace. Allows this Pokemon to use a move only once every other turn. Use moves on targets regardless of their abilities. Does not nullify abilities that have effects after an attack. |
| Ignores the stat changes of the opposing Pokemon, except Speed. Speed is raised by 2 points if this Pokemon loses or consumes a held item. Its Speed returns to normal if this Pokemon holds another item. No effect if this Pokemon starts out with no held item. Prevents the opposing Pokemon from eating berries. |
VICTORY STAR VITAL SPIRIT
VOLT ABSORB
| The accuracy of this Pokemon and its allies rises by 1 point. Protects against the Sleep status condition. Makes it easier to encounter high-level wild Pokemon when this Pokemon is out of its Pokeball. When this Pokemon is hit by an Electric-type move, HP is restored by 25% of its max HP rather than taking damage. |
WATER ABSORB
WATER VEIL WEAK ARMOR
WHITE SMOKE
WONDER GUARD WONDER SKIN | When this Pokemon is hit by a Water-type move, HP is restored by 25% of its max HP rather than taking damage. Prevents the Burned status condition. When this Pokemon is hit by a physical attack, Defense goes down by 1 point, but Speed goes up by 1 point. Protects against stat-lowering moves and abilities. Lowers wild Pokemon encounter rate when this Pokemon is out of its Pokeball. Protects this Pokemon against all moves except super-effective moves. Makes status moves more likely to miss. |
| When over half its HP is lost, this Pokemon changes form. |
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Post by Guidebook on Mar 24, 2016 3:42:05 GMT -6
IV ( bb ) - LAOKIA ABILITYDEX ~ For all the things you never knew you wanted to know. ~ LIQUID BODY
FIREPOWER
PYROTECH
IGNITE HOT FOOT
INFECT
MOLD LIGHTWEIGHT ENDURANCE MECHA GUARD PURE MIND WATER SHROUD
ICE LENS
FRIGID TOUCH
| Damage received from physical attacks is cut in half, while damage from special attacks is doubled. When this Pokemon enters battle, the Attack of all Fire-type Pokemon increases by 2 points while their Defense lowers by 2 points. All Fire-type attacks used by this Pokemon have an increased chance of causing the Burned status condition. When this Pokemon's HP falls below 1/4 its max HP, all opponents get Burned. This Pokémon's Speed raises each time it receives damage. Speed raises by 2 stages whenever this Pokemon is hit by Fire-type attacks. If the opponent hits this Pokemon with a direct attack they will become Poisoned. If the foe switches out, or is in a double battle, the poison will spread to that Pokemon as well. HP is restored by 1/8 its maximum when this Pokemon is hit by a Steel-type attack. HP is restored by 1/8 its maximum when this Pokemon is hit by a Flying-type attack. When this Pokemon is hit by a super-effective attack, all stats raise by 1 point. This Pokemon is not affected by super-effective moves. This Pokemon cannot be hit by Dark-type moves. This Pokemon hides itself in water, raising evasion by 1 point in rainy and heavy rain weather, and by 2 points in/near a body of water. Raises chances of inflicting the Frozen status condition on opposing Pokemon. (With moves such as Ice Beam, etc.) If the opponent hits this Pokemon with a direct attack they have a 30% chance of receiving the Frozen status condition. |
SERENITY
PEACE BELL HARMONY
SINCERITY -- (Legend Only)
| This Pokemon and its allies cannot become Confused. Demon Pokemon will target this Pokemon more than normal. Lower Attack and Special Attack of all opponents by one stage when sent out. Raise Attack and Special Attack of all allies by one stage when sent out. All positive stat changes to this Pokemon are tripled; All negative stat changes to the opponent Pokemon are tripled. |
BRUTALITY
DARK IMMUNITY GRACIOUS REAPER -- (Legend Only)
| When this Pokemon receives a critical hit, it's Defense lowers 3 points and its Attack raises 3 points. This Pokemon cannot be Poisoned, Badly Poisoned, or Paralyzed. This Pokemon drains 50 friendship from the Pokemon it defeats and distributes it among it's trainer's Pokemon. |
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